I wanted to test out some of Unreal’s Automotive workflow with the plan of either creating a short film involving driving or creating cinematics for a racing game
This test was intended for me to familiarise myself with the Niagara particle systems inside UE
I used this test to test out the Metahuman workflow and to teach myself animation, lighting and cinematography inside Unreal Engine
This test was to learn how the Cloners and Effectors work as part of UE’s move to include more Motion Design tools
